Texas A&M University-Commerce

Department of Secondary and Higher Education

ETEC 587 – Advanced Development of Web-based Materials

("The World's most") Tentative* Syllabus
* Syllabus to be finalized in class

Course Description

Students will develop and produce web-based instructional materials that include the integration of text graphics animation, sound, and video into a web-based format.  The course will address interactivity, ethical, and security issues, among others.

Prerequisite:  ETEC 525 (Internet Applications for Education and Training) or permission of the instructor.


Term:   Fall, 2005 (058) Credits: 3 hours
Sections: 001 Format: Traditional/web-enhanced
Day(s): Wednesday Time: 7:20pm - 10:00pm
Location: Sowers Education South (EdS) - Room 123 Lab: EdS 125



Dr. Jason Lee Davis


Education North – Room 114


FAX: 903-886-5603




On-line URL: http://online.tamuc.edu/

Office hours:

See website for current instructor schedule.  Other times by appointment.


Not required.  However, any reference books you might have, or find, dealing with Macromedia MX, Microsoft Publisher 2003, or the development of web-based materials could potentially be helpful.  There are numerous book stores selling discount computer books.  For the price of a single required textbook you can build a decent reference library if you shop wisely.  This would be of far greater use to you, IMHO.


Course Goals and Objectives

            Upon completion of this course, the learner should be able to…


1.     understand the importance and concept of using the web for instructional delivery.

2.     design, develop, and manage content-rich, high-impact web pages for instruction.

3.     use Fireworks to make drawings and edit objects.

4.     use Fireworks to optimize graphics and images, perform compositioning, and mask images.

5.     use Fireworks to create JavaScript buttons, advanced rollovers, and sliced images for interactive performance

6.     use Fireworks to export images, HTML, JavaScripts, sliced objects, frames, etc…

7.     use the Dreamweaver web editor to create sites, documents, links, and navigation.

8.     use the Dreamweaver web editor to manage web sites, set-up websites, fix broken links, synchronize files on local and remote sites, etc….

9.     use the Dreamweaver web editor to insert images, create rollovers and image maps, create and use layers, create and use frames, create forms, and link forms to databases.

10.  use the Dreamweaver web editor to handle media such as Shockwave and Flash movies.

11.  use Flash to create vector drawings and paintings for objects and perform manipulation of objects.

12.  use Flash to create layers, edit layers, mask layers, create symbols and instances of interactive buttons and movies.

13.  use Flash to create tweening motions and shapes for live animations.

14.  use Flash to create interactive movies with sound.

15.  export and publish Flash movies and images.

16.  demonstrate solid knowledge, skills, and techniques in identifying and applying appropriate file formats for web content.

17.  use Microsoft Publisher to develop proficiency in Desktop Publishing skills.

18.  work collaboratively as a productive team member to complete a major project.

19.  effectively utilize electronic means of communication to work collaboratively in a virtual team.


Requirements and Assignments

Each student, either individually or as a team member, will create a set of projects making use of Flash, Dreamweaver, and Publisher.  These activities will culminate in the combination of those project components into a single focused project exhibiting consistency in appearance, theme, and content throughout all components of the project.  Students may selects the focus of their projects within the constraint that the project is educational/instructional in nature and demonstrates skill elements consistent with the official course description and goals and objectives identified and agreed to in the course planning session.  Students will also take part in a classroom activity designed to provide basic knowledge of Fireworks.  Fireworks, Flash, and Dreamweaver are all components of Macromedia's MX suite of applications.  Publisher is a product of Microsoft.

Evaluation and Grading
Activity % credit

A  90-100%

Flash 30

B  80-89%

Dreamweaver 30

C  70-79%

Publisher 30

D  60-69%



F  59% or less


Class Schedule

A tentative class schedule will be maintained on the class’ public website, accessible via the instructors’ homepage.  It is advised that the refresh/reload button is clicked upon each visit to a class page to ensure that the most recent version of the page is displayed.  The schedule is subject to change throughout the semester to accommodate and adjust for the progress of the class, unforeseen events, etc.  Check for modifications frequently.  This is the student’s responsibility.


Regular class attendance is very important.  Class participation requires that students be present.  Class discussions and group activities that take place during class cannot be made up.  If you do miss a class, it is your responsibility to notify the instructor in advance, to contact other class members to find out what occurred in that class and to make up that work if possible.  For computer work, it is your responsibility to check for compatibility if you wish to use computers other than those provided in the lab.  If you have any questions, contact your instructor.

Accommodations for Disabilities

Students requesting accommodations for disabilities must go through the Academic Support Committee.  For more information, please contact Disability Resources & Services, Halladay Student Services Bldg., Room 303D, Frank Perez 903-886-5835 or Phyllis Fink 903-886-5150

Student Conduct

All students enrolled at the University shall follow the tenets of common decency and acceptable behavior conductive to a positive learning environment  (see Student’s Guide Handbook, Policies and Procedures, Conduct).


The classroom is NOT the place to make and receive personal phone calls.  This distractive activity is extremely disrespectful of the instructor and other students and is disruptive to the classroom environment.  Cell phones may not be used during class and should be turned OFF upon entering the classroom.  Emergency exceptions must be approved by the instructor prior to the beginning of class.  Violation will result in significant loss of participation credit.

Scholarly Expectations

All works submitted for credit must be original works created by the scholar uniquely for the class.  Plagiarism:  Using works created by others without proper citation is not tolerated and may result in expulsion from the course and the graduate program.  Auto-plagiarism:  It is considered inappropriate and unethical, particularly at the graduate level, to make duplicate submissions of a single work for credit in multiple classes, unless specifically requested by the instructor.  Work submitted at the Graduate level is expected to demonstrate higher order thinking skills and be of significantly higher quality than work produced at the undergraduate level.  Writings must exhibit correct form, style, and grammar and demonstrate the student’s ability to communicate clearly and effectively in the English language. (Also see Student’s Guide Handbook, Policies and Procedures.)


Additional References

Bardzell, J.  (2003) Macromedia MX eLearning:  advanced training from the source. Berkeley, CA:  Macromedia Press.


Graham, I.S. (1997) HTML sourcebook.  New York, NY:  Wiley Computer Publishing.


INT Media Group (2002) Web developers library: Quadzilla archive. [On-line] http://wdv1.internet.com/Quadzilla/


Lemay, L., Duff, J. M., & Mohler, J. L. (1996) Laura Lemayl’s web workshop:  Graphics and web page design.  Indianpolis, IN:  Sams.net pub.


Livingston, D. (2001) Advanced Flash 5 ActionScript in Action. Upper Saddle River, NJ:  Prentice Hall.


McCormack, C. & Jones, D. (1998) Building a web-based education system.  New York, NY:  John Wiley & Sons.


Sahlin, D. (2002) Macromedia Flash MX Virtual Classroom, Berkeley, CA:  McGraw-Hill/Osborne.


Weinman, L. (1999) Designing web graphics (3).  Indianapolis, IN:  New Riders Publishing.


Rev. 09/01/2005