Profile photo of Dr. Mary Jo Dondlinger

Dr. Mary Jo Dondlinger

Assistant Professor

Educational Leadership

Office Location: Frank Young Education North #111

Phone: 903-886-5618

Email: MaryJo.Dondlinger@tamuc.edu



Publication

Dondlinger, M.J. (2015). Games and simulations for learning: Course design case. International Journal of Designs for Learning, 6(1), 54-71.

Dondlinger, M.J., Stewart, C., & Wilson, D.A. (In review). Technology and inquiry-based instructional methods: A design case in student-centered online course design. Journal of Teaching and Learning with Technology.

Dondlinger, M.J., & McLeod, J.K. (2015). Solving real world problems with alternate reality gaming: Student experiences in the Global Village Playground capstone course design. Interdisciplinary Journal of Problem-based Learning, 9(2).

McLeod, J.K., Dondlinger, M. J., Vasinda, S., & Haas, L. (2013). Digital play: Mathematical simulations offering seeds of transformative play. International Journal of Gaming and Computer-Mediated Simulation, 5(2), 34-59.

Dondlinger, M. J., & Wilson, D. (2012). Creating an alternate reality: Critical, creative, and empathic thinking generated in the Global Village Playground capstone experience. Thinking Skills and Creativity. doi: 10.1016/j.tsc.2012.02.001

McLeod, J., Vasinda, S., & Dondlinger, M.J. (2012). Conceptual visibility and virtual dynamics in technology-scaffolded learning environments for conceptual knowledge of mathematics. Journal of Computers in Mathematics and Science Teaching.

Warren, S., Dondlinger, M. J., McLeod, J., & Bigenho, C. (2011). Opening The Door: An evaluation of the efficacy of a problem-based learning game. Computers and Education, 58, 397-412.

Dondlinger, M. J., & Jones, G. (2010). Using e-portfolios to situate doctoral students in a community of practice. In N. Buzzetto-More (Ed.), The e-portfolio paradigm: Informing, educating, assessing and managing with e-portfolios (pp. 161-174). Santa Rosa, CA: Informing Science Press.

Warren, S. J., Dondlinger, M. J., Jones, G., & Whitworth, C. (2010). Leveraging PBL and game to redesign an introductory course. I-manager's Journal of Educational Technology, 7(1), 40-51.

Warren, S. J., & Dondlinger, M. J. (2009). Educational game as supplemental learning tool: Benefits, challenges, and tensions arising from use in an elementary school classroom. Journal of Interactive Learning Research.

Warren, S. J., Stein, R., & Dondlinger, M. J. (2009). A look inside a design process: Blending instructional design and game principles to target writing skills. Journal of Educational Computing Research 41(1), 113-140.

Dondlinger, M. J., & Jones, G. (2008). Situating computing students in a community of practice: A rubricdriven, online portfolio system. International Journal of Doctoral Studies, 3, 19-30.

Dondlinger, M. J., & Warren, S. J. (2008). Alternate reality games to support capstone learning experiences. In D. Gibson & Y. K. Baek (Eds.), Digital simulations for improving education: Learning through artificial teaching environments. Hershey, PA: IGI Global.

Warren, S. J., Barab, S., & Dondlinger, M. J. (2008). A MUVE towards PBL writing: Effects of a digital learning environment designed to improve elementary student writing. Journal of Research on Technology in Education, 20(4), 487-505.

Warren, S. J., & Dondlinger, M. J. (2008). Issues with designing games for learning. In R. Ferdig (Ed.), The Handbook on Research in Effective Electronic Games for Education. Hershey, PA: IGI Global.

Dondlinger, M. J. (2007). Educational video game design: A review of the literature. Journal of Applied Educational Technology, 4, 1-11.

Dondlinger, M. J., Henderson, S., & Huth, H. (2002). Technical and advanced writing. Boston: Pearson Custom Publishing.

Dondlinger, M. J. (1999). Getting around the body: The matter of race and gender in Faulkner's Light in August. In D. Kartiganer & A. Abadie (Eds.), Faulkner and the Natural World. Oxford: University of Mississippi Press.

Dondlinger, M. J. (1997). One need not be a chamber to be haunted: Emily Dickinson's haunted space. In T. Kuribayashi & J. Tharp (Eds.), Creating Safe Space. Buffalo, NY: SUNY Press.

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