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Educational Technology Program | Department of Educational Leadership | Texas A&M University-Commerce
Students will develop and produce advanced instructional materials that include the integration of text, graphics, animation, sound, and video into various delivery formats, including web. The course will address interactivity, ethical, and security issues, among others. Prerequisite: ETEC 525 or permission of the instructor.
|Term:||Fall, 2008 (088)||Credits:||3 hours|
|Dr. Jason Lee Davis|
|Education North – Room 114|
|See website for current instructor schedule. Other times by appointment.|
Review Study Guide for Technology Applications 8-12
...available from the Region 4 Educated Solutions On-line Store ($40.00)
During this course the learner will…
Demonstrate knowledge of terminology related to desktop publishing, graphics and animation, and multimedia.
Identify and use hardware components (input and output devices) used in desktop publishing, graphics/animation and multimedia.
Analyze the impact of desktop publishing, graphics/animation and multimedia on society.
Model respect for intellectual property when manipulating, morphing, and editing video, graphics, sound, and text.
Use strategies to obtain and evaluate print and digital information from a variety of electronic resources and in a variety of electronic formats.
Identify and use appropriate software and documentation for an identified audience to create projects in desktop publishing, graphics/animation and multimedia.
Identify and perform the tasks in a desktop publishing project, graphics/animation project and multimedia project.
Create and present a project using and describing the principles and skills necessary for its creation.
Evaluate projects according to criteria defined in technology application standards for desktop publishing, graphics/animation and multimedia.
Participation/Q&A (Question & Answer) Forum/Discussion Activities - 20%: All students must be active participants in class activities. In on-line courses, attendance is equated to the demonstration of an active presence in the virtual course environment. An active presence may be shown through participation in, and contributions to, synchronous or asynchronous class discussions and the course Q&A forum. Students are required to post all “how-to” questions to the Q&A Forum rather than addressing them directly to the instructor. The instructor will monitor the Forum and if a satisfactory answer is not provided by other students with a reasonable time, the instructor will contribute. Students will be given first opportunity to respond to earn participation credit. Questions must be specific and clearly posed, and responses must be well thought out, informative, and helpful. The FAQ List (under development) should be consulted for answers prior to posting questions to the forum.
Projects 80%: Each of the following project consists of vocabulary, development, review, finalization, and reflection components. Guidelines for each project will be provided in the course.
Desktop Publishing Project - 25%
Graphics/Animation Projects - 30%
Multimedia Project - 25%
Assignments MUST be submitted by due date. It is critical that assignments be submitted in a timely manner so that peer review activities can be completed and projects finalized. Full credit cannot be earned by late or incomplete assignments. Unless indicated otherwise, assignments may lose up to 10% of their possible value each day late if submitted after the posted due date/time. (e.g. Assignments can lose all of their value at 10days past due.) Credit for major projects whose timely submission is essential for peer activities to proceed may expire more quickly. In such cases, Late submissions may be rejected at the instructor’s discretion. (Due notice will be given prior to the acceptance cutoff.)
|Desktop Publishing Project||25%||
F 59% or less
Majors in the Leadership (formerly LTMT/LTEC) and Library Science degree programs in Educational Technology are now required to submit an electronic portfolio which evidences one's knowledge, skills and abilities of the technological competencies developed in the program. The portfolio will be submitted at the end of each semester for a formative evaluation. Each course has identified one or more artifacts as such evidence. Required artifacts from this course include the Desktop Publishing Project, the Graphic and Animation Projects, and the Multimedia Project. Majors in the program will be contacted by Dr. Leah Wickersham, for more information on how to get started with the ETEC ePortfolio and obtain a copy of the ePortfolio Handbook. If you plan to major in the program, but have not yet applied you are strongly encouraged to do so. Please contact Leah.Wickersham@tamuc.edu for more information about the program portfolio requirement.
A tentative class schedule will be maintained on the class’ public website, accessible via the instructors’ homepage. It is advised that the refresh/reload button is clicked upon each visit to a class page to ensure that the most recent version of the page is displayed. The schedule is subject to change throughout the semester to accommodate and adjust for the progress of the class, unforeseen events, etc. Check for modifications frequently. This is the student’s responsibility.
As this is an on-line class with no regularly
scheduled meeting, following the initial face-to-face orientation meeting, attendance is
equated to regular active participation and appropriate progress toward timely
are expected to utilize the eCollege
courseware application as the primary course environment. The
instructor's website and other URLs will also be utilized. Active
presence, as describe in the Participation section above, applies to web-based
The instructor's website and other URLs will also be utilized. Active presence, as describe in the Participation section above, applies to web-based sections.
The Americans with Disabilities Act (ADA) is a federal anti-discrimination statute that provides comprehensive civil rights protection for persons with disabilities. Among other things, this legislation requires that all students with disabilities be guaranteed a learning environment that provides for reasonable accommodation of their disabilities. If you have a disability requiring an accommodation, please contact:
Office of Student
Disability Resources and Services
Texas A&M University-Commerce
James G. Gee Library, Rm. 132
Phone (903) 886-5150 or (903) 886-5835
Fax (903) 468-8148
All students enrolled at the University shall follow the tenets of common decency and acceptable behavior conductive to a positive learning environment (see Student’s Guide Handbook, Policies and Procedures, Conduct).
Academic Integrity &Scholarly Expectations
Conduct that violates generally accepted standards of academic honesty is defined as academic dishonesty, which includes, but is not limited to plagiarism (the appropriation or stealing of ideas or words of another and passing them off as one's own), cheating on exams or other course assignments, collusion (the unauthorized collaboration with others in preparing course assignments) and abuse (destruction, defacing, or removal) of resource material. (Texas A&M University-Commerce, Graduate Catalog). All works submitted for credit must be original works created by the scholar uniquely for the class. Plagiarism: Using works created by others without proper citation is not tolerated and may result in expulsion from the course and the graduate program. Auto-plagiarism: It is considered inappropriate and unethical, particularly at the graduate level, to make duplicate submissions of a single work for credit in multiple classes, unless specifically requested by the instructor. Works submitted are subject to submission to TurnItIn, or other similar services, to verify the absence of plagiarism. Work submitted at the Graduate level is expected to demonstrate higher order thinking skills and be of significantly higher quality than work produced at the undergraduate level. Writings must exhibit correct form, style, and grammar and demonstrate the student’s ability to communicate clearly and effectively in the English language. (Also see Student’s Guide Handbook, Policies and Procedures.)
Bardzell, J. (2003) Macromedia MX eLearning: advanced training from the source.
: Macromedia Press. Berkeley, CA
Graham, I.S. (1997) HTML sourcebook.
: Wiley Computer Publishing. New York, NY
INT Media Group (2002) Web developers library: Quadzilla archive. [On-line] http://wdv1.internet.com/Quadzilla/
Lemay, L., Duff, J. M., & Mohler, J. L. (1996) Laura Lemayl’s web workshop: Graphics and web page design. Indianpolis, IN: Sams.net pub.
Livingston, D. (2001) Advanced Flash 5 ActionScript in Action.
: Prentice Hall. Upper Saddle River, NJ
McCormack, C. & Jones, D. (1998) Building a web-based education system.
: John Wiley & Sons. New York, NY
Sahlin, D. (2002) Macromedia Flash MX Virtual Classroom, Berkeley, CA: McGraw-Hill/Osborne.
Weinman, L. (1999) Designing web graphics (3).
: New Riders Publishing. Indianapolis, IN